Thursday 26 September 2013

Medieval II: Total War

Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.

CHEAT Effect
add_money "amount" Gives you the specific amount of gold.
auto_win "attacker/defender" When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
give_trait this "trait" "level number" Allows you to give any trait your faction can have to a specific general.
process_cq "settlement name" Anything in the city's building queue will be built automatically.
add_population "settlement name" "amount" Allows you to give a city more population automatically.
toggle_fow Toggles on or off the fog of war. You can see the whole world map when inputted.
move_character z x,y z=name of settlement or unit without title (except Captain). x,y=coords
show_cursorstat Shows coordinates under mousecursor in format x,y
character_reset Allows a character to move again. Does not always work

Detailed Codes for Several Console Commands

Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:
give_trait this TRAITNAME #

Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

CHEAT Effect
GoodCommander 5 Increases command skill.
GoodInfantryGeneral 1 Increases command skill (situational)
GoodCavalryGeneral 1 Increases command skill (situational)
GoodAmbusher 5 Increases command skill (situational)
GoodAttacker 5 Increases command skill (situational)
GoodDefender 5 Increases command skill (situational)
GoodAdministrator 3 Increased Law, Trade Income
Intelligent 3 Increased Command, Income
VictorVirtue 3 Increases Chivalry
PublicFaith 4 Increases Piety
BattleChivalry 5 Increases Chivalry
NaturalMilitarySkill 3 Increases Command
Energetic 3 Increases Movement Points
HaleAndHearty 3 More kids, increased general's hitpoints
PoliticsSkill 3 - loyalty, + authority
MathematicsSkill 3 Increased Income
FathersLegacy 3 Increases Authority
GoodTrader 3 Increased Trade Income
GoodMiner 3 Increased Mining Income
HighPersonalSecurity 3 Increases Peraonal Security
BattleDread 4 Increases Dread
Loyal 3 +Chivalry,Loyalty
Brave 3 +morale

1 comment:

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